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Pokemon

Project type

Text Base

Key Aspects That I Worked On :

• Implemented a turn-based battle system for player-vs-wild Pokémon combat with alternating attacks and HP adjustments.
• Built class structure with Pokemon and Player classes to manage attributes, behaviors, and Pokemon collection.
• Added random wild encounter system with scalable difficulty for varied gameplay experiences.

Demo Video

In this text-based Pokémon game in C++, players explore as a Pokémon Trainer, battling and capturing wild Pokémon in the terminal. An inventory stores the Pokémon they catch, which can be used in battles. Players challenge gym leaders and compete in Pokémon Leagues to become the top Trainer. This game brings classic Pokémon adventure to life through simple text-based gameplay.

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