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The Explorer
Project type
2D Platformer Game
Key Aspects That I Worked On :
• Player Movement Mechanics: Implemented core actions like idle, movement, jumping, and crouching for seamless gameplay.
• Tile Palette Setup: Designed and integrated ground tiles to create a functional and visually appealing game environment.
• Camera System: Added a smooth-follow feature for a dynamic and engaging player experience.
• Sound Management: Developed a sound manager to handle background music and sound effects efficiently, with a cooldown system to prevent SFX conflicts.
• Enemy Behaviors: Designed AI logic for enemy idle and patrol states, including collision detection to reduce player health on contact.
• Dynamic Collider Adjustments: Adjusted the player collider dynamically during crouching and restored it for idle and movement states.
• Game UI Integration: Created health and score displays, a level-completed panel, and a game-over panel for a polished user interface.
• Level Selection System: Implemented a lobby system with a level-unlocking mechanism for progression.
• Particle Systems: Added particle effects for visual feedback when the player dies.
• Singleton Pattern Usage: Managed level conditions and saved data for locked/unlocked levels using a singleton pattern.
• Animation Systems: Developed animations for open-door effects and player fall states to improve gameplay accuracy.
GitHub
Play Game
Demo Video
A fun and challenging 2D platformer where players navigate tricky levels, overcome obstacles, and unlock doors to progress, all while enjoying smooth gameplay & vibrant visuals.





